![]() Depending on which and how many magics they have learned they will gain a future at graduation which can give immediate or permanent benefits for your school. ![]() Now one of the more important things in the game is the 'future' of your students. Note that you also will gather a curse after each map, which will slow your progress down somewhat. depending on how many of them you complete you may gain a tier 1 to tier 3 spellbook that will help you on the next maps. During your stay in a map you will always get 3 quests you should try to fulfill. On the 7th and last map you have to defeat them before they can reach you. Once the evil army reaches you, the school gets destroyed and you transfer to the next map. While your school is built and improved, the evil army starts marching in your direction (progress bar). The drawback is that something distracts your students from learning until you fullfill certain conditions to turn the effect off, so they make less progress than normal.) ![]() (Example the Castle town - your students have a very short way to the school, if there are not enough dormitories or refectories to fill their needs, also the location comes with a lot of space to build your school. You got some choice which of the locations you pick as a campaign map, each has its pros and cons. The campaign consists of building a magic school on seven maps each. ![]()
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